Maze-Solving Stewart Platform
January 2020 - April 2020
January 2020 - April 2020
In a group of 5, I designed, built, and programmed a 6-DOF parallel actuation platform to solve mazes. The device was able to take an input from a joystick to solve the maze, save the commands, and play them back for repeated solving.
Under-constrained parameters such as link length and platform size were fixed using criteria such as cost, to create a well-defined optimization problem for the remaining parameters
Design and implementation avoided dead-points to eliminate servo motor stalling and reduce drift